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ArtsIT, Interactivity and Game Creation: Creative Heritage. New Perspectives fro

Description: ArtsIT, Interactivity and Game Creation by Johannes Bernhardt, Sonja Thiel, Matthias Wölfel This book constitutes the refereed post-conference proceedings of the 10th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2021 which was held in December 2021. Due to COVID-19 pandemic the conference was held virtually. The papers are thematically arranged in the following sections: Media Arts and Virtual Reality; FORMAT Paperback LANGUAGE English CONDITION Brand New Publisher Description This book constitutes the refereed post-conference proceedings of the 10th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2021 which was held in December 2021. Due to COVID-19 pandemic the conference was held virtually. The 31 revised full papers presented were carefully selected from 57 submissions. The papers are thematically arranged in the following sections: Media Arts and Virtual Reality; Games; Fusions; Collaboration, Inclusion and Participation; Artificial Intelligence in Art and Culture; Approaches and Applications. Table of Contents Media Arts and Virtual Reality.- Digital art and dissipative structures.- Web-Mindscape and REFLEXION – In Sync/Out of Sync – : Biofeedback and Physical Computing in Inter active New Media Art.- NerveLoop: Visualization as Speculative Process to Explore Abstract Neuroscientific Principles through New Media Art Anton Dragan Maslic.- Influence of Visual Appearance of Agents on Presence, Attractiveness, and Agency in Virtual Reality.- Reconstructing Facial Expressions of HMD Users for Avatars in VR.- Tackling online hate speech? Play Your Role! .- Dynamic Suspense Management Through Adaptive Gameplay.- Toward Injury-Aware Game Design.- Mental Jam: A Pilot Study of Video Game Co-creation for Individuals with Lived Experiences of Depression and Anxiety.- Statistical Models for Predicting Results in Professional League of Legends.- Real-time Dynamic Digital Scenography: An Electronic Opera as a Use Case.- The lost film Pontianak (1957) as a case study to evaluate different strategies of performance capture for virtual heritage.- Considering Authorial Liberty in Adaptive Interactive Narratives.- Towards Inclusive and Interactive Spaces for Breakdancing.- Collaboration, Inclusion and Participation.- Creative collaboration with the "brain" of a search engine: Effects on cognitive stimulation and evaluation apprehension.- Designing Mobile Tasks to Improve Art Description Accessibility for People with Visual Impairments.- Promoting Social Inclusion Around Cultural Heritage Through Collaborative Digital Storytelling.- Resonant Webs: an international online collaborative arts performance for individuals with and without a disability.- Facilitating Mixed Reality Public Participation for Modern Construction Projects: Guiding Project Planners with a Configurator.- Artificial Intelligence in Art and Culture.- AI in Art: Simulating the Human Painting Process.- Unusual Transformation: A Deep Learning Approach to Create Art.- Synthography – An invitation to reconsider the rapidly changing toolkit of digital image creation as a new genre beyond photography.- Contextual storytelling using machine learning representations of sound and music.- Questions and answers: Important steps to let AI chatbots answer questions in the museum.- Poetic Automatisms: A Comparison of Surrealist Automatisms and Artificial Intelligence for Creative Expression.- Approaches and Applications.- Design Patterns of Health Animation – Scaling pattern Languages Into a New Domain.- The Effect of Characters Locomotion on Audience Perception of Crowd Animation.- Information presentation in autonomous shuttle busses: - What and how? .- AI Assisted Design of Sokoban Puzzles using Automated Planning.- Logo Generation Using Regional Features: A Faster R-CNN Approach to Generative Adversarial Network.- User Study on the Effects of Explainable AI Visualizations on Non-Experts. Details ISBN3030955303 Short Title ArtsIT, Interactivity and Game Creation Series Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering Language English Year 2022 ISBN-10 3030955303 ISBN-13 9783030955304 Format Paperback Subtitle Creative Heritage. New Perspectives from Media Arts and Artificial Intelligence. 10th EAI International Conference, ArtsIT 2021, Virtual Event, December 2-3, 2021, Proceedings Series Number 422 Publisher Springer Nature Switzerland AG Edition 1st Imprint Springer Nature Switzerland AG Place of Publication Cham Country of Publication Switzerland Pages 470 Publication Date 2022-02-10 UK Release Date 2022-02-10 Author Matthias Wölfel Edited by Matthias Wölfel Birth 1957 Affiliation University of Minnesota School of Law Position EDFRTR Qualifications MD Illustrations 131 Illustrations, color; 23 Illustrations, black and white; XII, 470 p. 154 illus., 131 illus. in color. Edition Description 1st ed. 2022 DEWEY 006.3 Audience Professional & Vocational We've got this At The Nile, if you're looking for it, we've got it. With fast shipping, low prices, friendly service and well over a million items - you're bound to find what you want, at a price you'll love! TheNile_Item_ID:134552531;

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ArtsIT, Interactivity and Game Creation: Creative Heritage. New Perspectives fro

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Book Title: ArtsIT, Interactivity and Game Creation

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