Description: About this Item The item is a book Paperback The Author Name is Brian Beuken The Title is The Fundamentals of C/C Game Programming : Using Target-based Development on SBC's Condition New Other Comments Edition Number - 0001. Pages Count - 532. Binding type - Perfect. Content Language - English Category - COMPUTERS / Software Development & Engineering / Computer Gr COMPUTERS / Programming / Games Product Description - This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts. Key Features: Increases the confidence of new coders by demonstrating how to get things done. Introduces evolving projects to reinforce concepts, both directly and indirectly that the reader will use to produce and then enhance the project. Provides tutorials on Graphics API's that can be easily understood by a novice. Demystifies hardware used to gain new effects without blinding the user to the technical wizardry going on under the system. Gives a sense of achievement to the reader and pushes them toward improvement. We Use Stock Images Because we have over 2 million items for sale we have to use stock images, this listing does not include the actual image of the item for sale. The purchase of this specific item is made with the understanding that the image shown in this listing is a stock image and not the actual item for sale. For example: some of our stock images include stickers, labels, price tags, hyper stickers, obi's, promotional messages, signatures and or writing which may not be available in the actual item. When possible we will add details of the items we are selling to help buyers know what is included in the item for sale. The details  are provided automatically  from our central master database and can sometimes be wrong. Books are released in many editions and variations, such as standard edition, re-issue, not for sale, promotional, special edition, limited edition, and many other editions and versions.  The Book you receive could be any of these editions or variations. If you are looking for a specific edition or version please contact us to verify what we are selling.   Gift IdeasThis is a  great Christmas gift idea.   Hours of ServiceWe have many warehouses,  some of the warehouses process orders seven days a week, but the Administration Support Staff are located at a head office location, outside of the warehouses, and typically work only Monday to Friday. Location ID 9000z iHaveit SKU ID 166318306
Price: 104.05 USD
Location: US
End Time: 2024-11-10T18:39:39.000Z
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Restocking Fee: No
Return shipping will be paid by: Buyer
All returns accepted: Returns Accepted
Item must be returned within: 30 Days
Refund will be given as: Money Back
Fiction/Non-Fiction: Non-Fiction
Genre/Subject: COMPUTERS / Software Development Engineering / Computer Gr
Brand: Taylor & Francis Inc
Weight: 0.91
Style: NA
Title: The Fundamentals of C/C Game Programming Using Target-based D
Release Title: The Fundamentals of C/C Game Programming Using Target-based D
Record Grading: New
Sleeve Grading: New
Platform: NA
Size: NA
Film/TV Title: The Fundamentals of C/C Game Programming Using Target-based
Colour: NA
Material: NA
Department: NA
Movie/TV Title: The Fundamentals of C/C Game Programming Using Target-based
UPC: 9781498788748
EAN: 9781498788748
ISBN: 9781498788748
Binding Type: Perfect
Main Stone: NA
Metal Purity: NA
Metal: NA
Connectivity: NA
Model: NA
Number of Pages: 502 Pages
Language: English
Publication Name: Fundamentals of C/C++ Game Programming : Using Target-Based Development on Sbc's
Publisher: A + K Peter's, The Limited
Item Height: 1.1 in
Publication Year: 2018
Subject: Programming / Games, Programming Languages / C++, Computer Graphics, Programming Languages / C
Item Weight: 33.3 Oz
Type: Textbook
Item Length: 9.3 in
Author: Brian Beuken
Subject Area: Computers
Item Width: 7.5 in
Format: Trade Paperback