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Fundamentals of C/C++ Game Programming : Using Target-Based Development on SB...

Description: Fundamentals of C/C++ Game Programming : Using Target-Based Development on SBC's, Hardcover by Beuken, Brian, ISBN 0815355270, ISBN-13 9780815355274, Like New Used, Free shipping in the US This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology; the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts. Key Features: Increases the confidence of new coders by demonstrating how to get things done. Introduces evolving projects to reinforce concepts, both directly and indirectly that the reader will use to produce and then enhance the project. Provides tutorials on Graphics API’s that can be easily understood by a novice. Demystifies hardware used to gain new effects without blinding the user to the technical wizardry going on under the system. Gives a sense of achievement to the reader and pushes them toward improvement.

Price: 220.45 USD

Location: Jessup, Maryland

End Time: 2025-01-23T14:45:45.000Z

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Fundamentals of C/C++ Game Programming : Using Target-Based Development on SB...

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Return shipping will be paid by: Buyer

All returns accepted: Returns Accepted

Item must be returned within: 14 Days

Refund will be given as: Money Back

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Book Title: Fundamentals of C/C++ Game Programming : Using Target-Based Devel

Number of Pages: 532 Pages

Language: English

Publication Name: Fundamentals of C/C++ Game Programming : Using Target-Based Development on Sbc's

Publisher: A + K Peter's, The Limited

Publication Year: 2018

Subject: Programming / Games, Computer Graphics, Programming Languages / C++

Type: Textbook

Item Weight: 38 Oz

Subject Area: Computers

Item Length: 9.2 in

Author: Brian Beuken

Item Width: 7.5 in

Format: Hardcover

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