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Fundamentals of C/C++ Game Programming : Using Target-Based Development on SB...

Description: Fundamentals of C/C++ Game Programming : Using Target-Based Development on SBC's, Paperback by Beuken, Brian, ISBN 1498788742, ISBN-13 9781498788748, Like New Used, Free P&P in the UK This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology; the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts. Key Features: Increases the confidence of new coders by demonstrating how to get things done. Introduces evolving projects to reinforce concepts, both directly and indirectly that the reader will use to produce and then enhance the project. Provides tutorials on Graphics API’s that can be easily understood by a novice. Demystifies hardware used to gain new effects without blinding the user to the technical wizardry going on under the system. Gives a sense of achievement to the reader and pushes them toward improvement.

Price: 88.18 GBP

Location: Castle Donington

End Time: 2025-02-14T12:55:33.000Z

Shipping Cost: 19.51 GBP

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Fundamentals of C/C++ Game Programming : Using Target-Based Development on SB...

Item Specifics

Return postage will be paid by: Buyer

Returns Accepted: Returns Accepted

After receiving the item, your buyer should cancel the purchase within: 30 days

Book Title: Fundamentals of C/C++ Game Programming : Using Target-Based Devel

Number of Pages: 502 Pages

Publication Name: The Fundamentals of C/C++ Game Programming: Using Target-Based Development on Sbc's

Language: English

Publisher: Taylor & Francis INC International Concepts

Item Height: 235 mm

Subject: Computer Science, Animation

Publication Year: 2018

Type: Textbook

Item Weight: 907 g

Author: Brian Beuken

Item Width: 191 mm

Format: Paperback

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