Description: Product InformationA Tangible Augmented Reality Toy Kit: Interactive Solution for Early Childhood Education.- The farm game: A game designed to follow children's playing maturity.- SceneMaker: Creative Technology for Digital StoryTelling.- Structuring Design and Evaluation of an Interactive Installation Through Swarms of Light Rays with Human-Artifact Model.- Gamify HCI: Device's Human Resolution for Dragging on Touch Screens in a Game with Lab and Crowd Participants.- Maze and Mirror Game Design for Increasing Motivation in Studying Science in Elementary School Students.- Towards a wearable interface for immersive telepresence in robotics.- Designing Digital Tools for Physiotherapy.- Enriching location-based games with navigational game activities.- Pairing craft-making with Mandarin eBooks: An investigation into the potential use of craft for language learning by preschoolers.- Toward a Decolonizing Approach to Game Studies: Philosophizing Computer Game with BCI.- CollaTrEx - Collaborative Context-Aware Mobile Training and Exploration.- Increasing the Perceived Camera Velocity in 3D Racing Games by Changing Camera Attributes.- Assessment of Stand-Alone Displays for Time Management in a Creativity-Driven Learning Environment.- Sandtime- A Tangible Interaction Featured Gaming Installation To Encourage Social Interaction Among Children.- The Imitation Game to Cultural Heritage: A Human-like Interaction Driven Approach for Supporting Art Recreation.- Enhancing the Multisensory Environment with Adaptive Game Audio Techniques.- Investigating the Effect of Scaffolding in Modern Game Design.- Multi-Kinect Skeleton Fusion for Enactive Games.- Analysing Emotional Sentiment in People's YouTube Channel Comments.- Mobile Device Applications for Head Start Experience in Music.- The Effect of Interacting with Two Devices when Creating the Illusion of Internal State in Passive Tangible Widgets.- A Multimodal Interaction Framework for Blended Learning.- Widening the Experience of Artistic Sketchbooks.- Considerations and Methods for Usability Testing with Children.- An Adaptation Framework for Turning Real-Life Events into Games: The Design Process of the Refugee Game.- Emotion Index of Cover Song Music Video Clips based on Facial Expression Recognition.- The opportunities of applying the 360 Video Technology to the presentation of cultural events.- Learning Together Apart - the Impact on Participation when Using Dialogic Educational Technologies for Kids with Attention and Developmental Deficits.- Learning by Designing Interview Methods in Special Education.- Powerlessness or Omnipotence - the Impact of Structuring Technologies in Learning Processes for Children with Attention and Developmental Deficits.- Pyramid Algorithm Framework for Real-Time Image Effects in Game Engines.- Engaging with the intangible cultural heritage of the city.- Aesthetic Computing for Representation of the Computing Process and Expansion of Perceptual Dimensions: Ca
Price: 59 USD
Location: El Paso, Texas
End Time: 2024-11-20T18:03:40.000Z
Shipping Cost: 0 USD
Product Images
Item Specifics
All returns accepted: ReturnsNotAccepted
ISBN-13: 9783319558332
Book Title: Interactivity, Game Creation, Design, Learning, and Innovation
Number of Pages: Xiv, 324 Pages
Language: English
Publication Name: Interactivity, Game Creation, Design, Learning, and Innovation : 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2-3, 2016. Proceedings
Publisher: Springer International Publishing A&G
Subject: General, Digital, Digital Media / General, Library & Information Science / General
Publication Year: 2017
Type: Textbook
Item Weight: 181.8 Oz
Subject Area: Literary Criticism, Art, Computers, Language Arts & Disciplines
Author: Eva Brooks
Item Length: 9.3 in
Item Width: 6.1 in
Series: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering Ser.
Format: Trade Paperback